{"id":25510,"date":"2021-11-01T11:28:45","date_gmt":"2021-11-01T10:28:45","guid":{"rendered":"https:\/\/lium.univ-lemans.fr\/?p=25510"},"modified":"2021-12-02T11:41:40","modified_gmt":"2021-12-02T10:41:40","slug":"berenice-lemoine","status":"publish","type":"post","link":"https:\/\/lium.univ-lemans.fr\/en\/berenice-lemoine\/","title":{"rendered":"B\u00e9r\u00e9nice Lemoine"},"content":{"rendered":"<div class=\"panel-grid\" id=\"pg-25510-0\" ><div class=\"panel-grid-core\"><div class=\"panel-grid-cell\" id=\"pgc-25510-0-0\" ><div class=\"panel-widget-style\" ><h2 style=\"color: #e5442d;\">Guided design and generation of adaptable playful learning activities<br\/><\/h2><p><b>Starting: <\/b> 01\/10\/2021<br\/><b>PhD Student: <\/b> <a href=\"http:\/\/lium.univ-lemans.fr\/team\/berenice-lemoine\/\" target=\"_blank\" >B\u00e9r\u00e9nice Lemoine<\/a><br\/><b>Advisor(s): <\/b> S\u00e9bastien GEORGE<br\/><b>Co-advisor(s): <\/b> Pierre LAFORCADE<br\/><b>Funding: <\/b> R\u00e9gion<br\/><\/p><\/div><div class=\"panel-widget-style\" ><p>Our work takes place in the context of the adaptation of playful learning activities. The learning and gaming profiles of the learner-player must be taken into account during the adaptation. Therefore, the main focus on this research, in the context of activity generation, is the study of the interplay between pedagogy and game-based motivation.<\/p>\n<p>Therefore, our work has two main objectives :<\/p>\n<ol>\n<li>to study and propose means (tools, models, methods, etc.) for the specification of adapted playful learning activities;<\/li>\n<li>to propose a support allowing the generation of playful-learning scenarios for serious games.<\/li>\n<\/ol><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Guided design and generation of adaptable playful learning activitiesStarting: 01\/10\/2021PhD Student: B\u00e9r\u00e9nice LemoineAdvisor(s): S\u00e9bastien GEORGECo-advisor(s): Pierre LAFORCADEFunding: R\u00e9gionOur work takes place in the context of the adaptation of playful learning activities. The learning and gaming profiles of the learner-player must be taken into account during the adaptation. Therefore, the main focus on this research, in [&hellip;]<\/p>\n<p class=\"more-link style2\"><a href=\"https:\/\/lium.univ-lemans.fr\/en\/berenice-lemoine\/\"  class=\"themebutton\"><span class=\"more-text\">READ MORE<\/span><span class=\"more-icon\"><i class=\"fa fa-angle-right fa-lg\"><\/i><\/span><\/a><\/p>\n","protected":false},"author":17,"featured_media":13249,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[52],"tags":[50],"acf":[],"_links":{"self":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/posts\/25510"}],"collection":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/comments?post=25510"}],"version-history":[{"count":0,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/posts\/25510\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/media\/13249"}],"wp:attachment":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/media?parent=25510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/categories?post=25510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/tags?post=25510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}