{"id":26322,"date":"2024-09-13T15:26:51","date_gmt":"2024-09-13T13:26:51","guid":{"rendered":"https:\/\/lium.univ-lemans.fr\/?p=26322"},"modified":"2024-09-30T14:17:11","modified_gmt":"2024-09-30T12:17:11","slug":"berenice-lemoine-2","status":"publish","type":"post","link":"https:\/\/lium.univ-lemans.fr\/en\/berenice-lemoine-2\/","title":{"rendered":"B\u00e9r\u00e9nice Lemoine"},"content":{"rendered":"<div class=\"panel-grid\" id=\"pg-26322-0\" ><div class=\"panel-grid-core\"><div class=\"panel-grid-cell\" id=\"pgc-26322-0-0\" ><div class=\"panel-widget-style\" ><h2 style=\"text-align: center;\"><span style=\"color: #e5442d;\">PhD defence, B\u00e9r\u00e9nice Lemoine<br \/>\n<\/span><\/h2>\n<p><b>Date: <\/b>27\/09\/2024<br \/>\n<b>Time: <\/b>9h00<br \/>\n<b>Location: <\/b>IUT de Laval, Anphi 2<\/p>\n<p><b>Zoom link for watching:<\/b> <a class=\"moz-txt-link-freetext\" href=\"https:\/\/univ-lemans-fr.zoom.us\/j\/96201589140?pwd=UnwTCAveSpXQ98U4o7VEh4H7RB88IP.1\">https:\/\/univ-lemans-fr.zoom.us\/j\/96201589140?pwd=UnwTCAveSpXQ98U4o7VEh4H7RB88IP.1<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 18pt;\"><strong style=\"color: #e5442d;\">Titre : Generation of Adapted Training Game Activities: a Model-Driven Engineering Design and Implementation Framework<br \/>\n<\/strong><\/span><\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><span style=\"color: #e5442d;\"><strong><span style=\"font-size: 14pt;\">\u00a0Jury members:<\/span><br \/>\n<\/strong><\/span><\/p>\n<ul>\n<li>Sophie DUPUY-CHESSA, Professeure, Universit\u00e9 Grenoble-Alpes (Rapporteure)<\/li>\n<li>Karim SEHABA, Maitre de conf\u00e9rences et HDR, Universit\u00e9 Lumi\u00e8re Lyon 2 (Rapporteur)<\/li>\n<li>Amel YESSAD, Maitresse de conf\u00e9rences, Sorbonne Universit\u00e9 (Examinatrice)<\/li>\n<li>Marianne HUCHARD, Professeure, Universit\u00e9 de Montpellier (Examinatrice)<\/li>\n<li><a href=\"http:\/\/lium.univ-lemans.fr\/team\/sebastien-george\/\" target=\"_blank\" rel=\"noopener\">S\u00e9bastien GEORGE<\/a>, Professeur, Le Mans Universit\u00e9 (Directeur)<\/li>\n<li><a href=\"http:\/\/lium.univ-lemans.fr\/team\/pierre-laforcade\/\" target=\"_blank\" rel=\"noopener\">Pierre LAFORCADE<\/a>, Maitre de conf\u00e9rences, Le Mans Universit\u00e9 (Encadrant)<\/li>\n<\/ul>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-large wp-image-26323\" src=\"http:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/ThesisIllustration-1024x458.png\" alt=\"\" width=\"1024\" height=\"458\" srcset=\"https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/ThesisIllustration-1024x458.png 1024w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/ThesisIllustration-300x134.png 300w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/ThesisIllustration-768x344.png 768w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/ThesisIllustration-1536x687.png 1536w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/ThesisIllustration-2048x916.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #e5442d;\"><strong><span style=\"font-size: 14pt;\">Abstract:<br \/>\n<\/span> <\/strong><\/span><\/p>\n<p>Procedural generation is a method widely used in video games to deliver varied content tailored to players. However, this method is rarely used in the field of Technology Enhanced Learning (TEL). In this PhD thesis, our focus is on the generation of game activities for declarative knowledge training (i.e., factual information such as laws and multiplication tables). In this context, it is necessary to provide learners with varied and adapted activities to avoid task drop-out caused by boredom. The scope of this thesis covers three angles of adaptation: the teacher&#8217;s\u00a0 perspective on training, learner-players progression and players preferences.<\/p>\n<p>This PhD work falls within the field of engineering research of TEL systems. The aim is to characterise the generation of activities and to propose a &#8220;generic&#8221; approach, i.e., independent of any specific didactic domain. Thus, the aim is to be able to reuse generation elements for different domains. This thesis is based on the AdapTABLES research project, which provides an initial ground of study and experimentation. The aim of this project is to design and develop a multiplication table training game. The research contribution (i.e., study and design methods) was developed in this context, but was also generalised and evaluated in other contexts.<\/p>\n<p>First, we identified a game genre compatible with declarative knowledge training: the Roguelite. In this game genre, the activities or game levels are procedurally generated and incorporate a high degree of variability. Repetition is encouraged by a &#8220;permanent death&#8221; mechanism. Then, we: 1) characterised and specified the generation by analysing the different adaptation needs (i.e., teacher, learner-player) and 2) proposed a framework (i.e., conceptual framework and software infrastructure) based on the principles of Model-Driven Engineering to design and implement generators for declarative knowledge training in the context of Roguelite oriented games. The generators designed are independent software components producing levels (i.e., dungeons) in XML format that can be interpreted by an educational game.<\/p>\n<p>Three generators have been designed using the framework: one for multiplication training, a second for history and geography facts (i.e., required for the Dipl\u00f4me National du Brevet des Coll\u00e8ges, a French exam taken in 9th grade) training, and a third for judo facts training. The multiplication tables generator is currently being used in an educational game designed as part of the AdapTABLES project. The framework and its components have been validated using system tests and model checking, as well as experimentation with an engineer to assess the usability of the framework. Moreover, the game developed for the AdapTABLES project and the associated generator were used several times in ecological conditions.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone  wp-image-26337\" src=\"http:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-1024x768.jpg\" alt=\"\" width=\"729\" height=\"547\" srcset=\"https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-1024x768.jpg 1024w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-300x225.jpg 300w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-768x576.jpg 768w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-1536x1152.jpg 1536w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-2048x1536.jpg 2048w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-380x285.jpg 380w, https:\/\/lium.univ-lemans.fr\/wp-content\/uploads\/2024\/09\/berenice-285x214.jpg 285w\" sizes=\"(max-width: 729px) 100vw, 729px\" \/><\/p>\n<p style=\"text-align: justify;\" align=\"justify\"><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>PhD defence, B\u00e9r\u00e9nice Lemoine Date: 27\/09\/2024 Time: 9h00 Location: IUT de Laval, Anphi 2 Zoom link for watching: https:\/\/univ-lemans-fr.zoom.us\/j\/96201589140?pwd=UnwTCAveSpXQ98U4o7VEh4H7RB88IP.1 &nbsp; Titre : Generation of Adapted Training Game Activities: a Model-Driven Engineering Design and Implementation Framework \u00a0 \u00a0Jury members: Sophie DUPUY-CHESSA, Professeure, Universit\u00e9 Grenoble-Alpes (Rapporteure) Karim SEHABA, Maitre de conf\u00e9rences et HDR, Universit\u00e9 Lumi\u00e8re Lyon 2 [&hellip;]<\/p>\n<p class=\"more-link style2\"><a href=\"https:\/\/lium.univ-lemans.fr\/en\/berenice-lemoine-2\/\"  class=\"themebutton\"><span class=\"more-text\">READ MORE<\/span><span class=\"more-icon\"><i class=\"fa fa-angle-right fa-lg\"><\/i><\/span><\/a><\/p>\n","protected":false},"author":17,"featured_media":24068,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"acf":[],"_links":{"self":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/posts\/26322"}],"collection":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/comments?post=26322"}],"version-history":[{"count":0,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/posts\/26322\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/media\/24068"}],"wp:attachment":[{"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/media?parent=26322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/categories?post=26322"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lium.univ-lemans.fr\/en\/wp-json\/wp\/v2\/tags?post=26322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}