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Bérénice Lemoine has now left LIUM.

 
HAL Publications  Hal https://hal.archives-ouvertes.fr/search/index/?qa[authIdHal_s][]=berenice-lemoine

LIUM Publications - 13

[1]Bérénice Lemoine. Generation of Adapted Training Game Activities : a Model-Driven Engineering Design and Implementation Framework. Technology for Human Learning. Le Mans Université, 2024. English. ⟨NNT : 2024LEMA1013⟩. <tel-04763449>
[2]Bérénice Lemoine, Pierre Laforcade, Sébastien George. A Framework for Generators of Varied and Adapted Training Game Activities. Nineteenth European Conference on Technology Enhanced Learning (ECTEL), Sep 2024, Krems an der Donau, Austria. pp.237-252, ⟨10.1007/978-3-031-72315-5_17⟩. <hal-04706135>
[3]Bérénice Lemoine. Une approche de modélisation pour générer des gameplays orientés tâches d'entrainement. 10ème rencontres Jeunes Chercheuses et Chercheurs en EIAH (RJC EIAH 2024), Jun 2024, Laval, France. <hal-04638989>
[4]Bérénice Lemoine. Une approche de modélisation pour générer des gameplays orientés tâches d'entrainement. RJC-EIAH 2024, Le Mans Université, Jun 2024, Laval, France. pp.212-216. <hal-04682595>
[5]Bérénice Lemoine, Pierre Laforcade, Sébastien George. An Approach for Mapping Declarative Knowledge Training Task Types to Gameplay Categories. Computer Supported Education, 2052, Springer Nature Switzerland, pp.47-68, 2024, Communications in Computer and Information Science, 978-3-031-53655-7. ⟨10.1007/978-3-031-53656-4_3⟩. <hal-04638993>
[6]Bérénice Lemoine, Pierre Laforcade, Sébastien George. Designing Declarative Knowledge Training Games: An Analysis Framework Based on the Roguelite Genre. Computer Supported Education, 2052, Springer Nature Switzerland, pp.69-92, 2024, Communications in Computer and Information Science, 978-3-031-53655-7. ⟨10.1007/978-3-031-53656-4_4⟩. <hal-04639000>
[7]Bérénice Lemoine, Pierre Laforcade. Generator of Personalised Training Games Activities: A Conceptual Design Approach. Games and Learning Alliance - 12th International Conference, Nov 2023, Dublin, Ireland. pp.321-331, ⟨10.1007/978-3-031-49065-1_31⟩. & <hal-04434180>
[8]Bérénice Lemoine, Pierre Laforcade. Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach. Games and Learning Alliance - 12th International Conference, Nov 2023, Dublin, Ireland. pp.342-352, ⟨10.1007/978-3-031-49065-1_33⟩. & <hal-04434158>
[9]Bérénice Lemoine, Pierre Laforcade, Sébastien George. Un framework de conception pour des générateurs d'activités de jeu variées et adaptées. 11ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Jun 2023, Brest, France. pp.88-99. <hal-04152004>
[10]Bérénice Lemoine, Pierre Laforcade, Sébastien George. An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre. 15th International Conference on Computer Supported Education, Apr 2023, Prague, Czech Republic. pp.276-287, ⟨10.5220/0011840200003470⟩. <hal-04093534>
[11]Bérénice Lemoine, Pierre Laforcade, Sébastien George. Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training. 15th International Conference on Computer Supported Education, Apr 2023, Prague, Czech Republic. pp.264-275, ⟨10.5220/0011840100003470⟩. <hal-04093538>
[12]Bérénice Lemoine. Conception et génération d'activités d'apprentissage ludiques adaptables. 9ième Rencontres Jeunes Chercheurs EIAH 2022, May 2022, Lille, France. <hal-03711644>
[13]Pierre Laforcade, Emeric Mottier, Sébastien Jolivet, Bérénice Lemoine. Expressing adaptations to take into account in generator-based exercisers: an exploratory study about multiplication facts. 14th International Conference on Computer Supported Education, Apr 2022, Online Streaming, France. ⟨10.5220/0011033100003182⟩. <hal-03711643>