Current projects

écri+

Project: Evaluation, training and certification plan for improving the writing and reading skills in French
Date: 04/2018 - 03/2028
Funding: PIA (Programme Investissements d'Avenir)
Call: Nouveaux Cursus à l’Université (NCU)
Partners: Université Paris Nanterre (France), Université Nice Sophia Antipolis (France), Université Paul-Valéry Montpellier 3 (France), Université de Caen Normandie (France), Le Mans Université (France), Université Grenoble Alpes (France), Université Sorbonne Nouvelle – Paris 3 (France), Université Paris 1 Panthéon-Sorbonne (France), Université Rennes 2 (France), Université Toulouse Jean Jaurès (France), VetAgro Sup (France), Centre universitaire de Mayotte (France), PIX (France), Institut de Recherche et d’Innovation (France).
Author(s): Nicolas Dugué, Sébastien George, Madeth May, Claudine Piau-Toffolon, Dominique Py
URL: http://ecriplus.fr/

Mastery of the French language is essential at all levels of the school system in France and becomes crucial on entry to university. Nonetheless, a large number of students encounter difficulties with the language. Confronted with this situation, it is the responsibility of universities to design and organise the appropriate means for students to improve their written skills in French. ► Read more

SIMPÆX

Project: SIMPÆX
Date: 02/2018 - 03/2020
Funding: RFI AltanStic 2020
Call: Amorçage, Défis scientifique 2017
Author(s): Marie Tahon
URL: https://lium.univ-lemans.fr/en/simpaex/

The SIMPÆX project aims at the automatic segmentation and identification of expressive styles and speakers in a speech corpus. Indeed the extraction of features concerning the speaker, his emotional state and the social context, offers very relevant clues for various applications such as audio indexing, automatic speech recognition, speech synthesis or human-machine interactions. ► Read more

Néo

Project: Néo
Date: 02/2018 - 01/2020
Funding: RFI AltanStic 2020
Call: Amorçage, Défis scientifique 2017
Partners: Laboratoire ERIC (France), CRTT (France)
Author(s): Nicolas Dugué, Nathalie Camelin, Yannick Estève
URL: https://lium.univ-lemans.fr/en/neo/

Neo is an interdisciplinary digital humanities research project aiming at the semi-automatic detection and analysis of contemporary neology. It results from the convergence of new language practices of the modern web (creation of new words or emergence of new senses) and recent advances in natural language processing, notably via lexicographic methods. This project combines the text mining skills of computer scientists with the experience of studying the neologisms of researchers in applied linguistics. ► Read more

News.bridge

Project: News.bridge
Date: 01/2018 - 06/2019
Funding: Google
Call: Digital News Innovation Funding
Partners: Deutsche Welle, Latvian News Agency, Priberam
Author(s): Sahar Ghannay, Natalia Tomashenko, Yannick Estève
URL: https://lium.univ-lemans.fr/en/news-bridge/

The NEWS-BRIDGE project will build a commercially exploitable integrated tool with a complete workflow using language technologies to facilitate and enhance multilingual news production. This tool provides for a full broadcast news translation system, rendering existing audio, video and text news content in any of the languages supported by the various external tools for transcription, translation, voice synthesis and summarization in a variety of forms and automation applications. It combines different technologies, including speech-to-text, machine translation, text-to-speech and automated summarization. It allows for customization towards the clients, offering the user the option to get the audio of online video content into their language of choice, either as a voice-over or as subtitles by a simple mouseclick. ► Read more

ALLIES

Project: Atounomous Lifelong Learning IntelligEnt Systems
Date: 12/2017 - 11/2020
Funding: EU H2020
Call: chist-era
Partners: IDIAP (Switzerland), UPC (Span), LNE (France)
Author(s): Anthony Larcher, Loïc Barrault, Fethi Bougares, Sylvain Meignier
URL: https://projets-lium.univ-lemans.fr/allies

The goal of the ALLIES project is to encourage and demonstrate the development of autonomous systems, able to sustain performance across time according to a given learning scenario. A learning scenario defines the importance given to the performance on “past” and “present” data in the optimization (or evaluation) process. By setting the learning scenario, a human supervisor (HS) allows or forbids the system to forget. In ALLIES, an autonomous system is fully unsupervised, incrementally adapting its models but also their structure to learn or forget events according to the given learning scenario and data that it automatically collects across time. ► Read more

Antract

Project: Transdisciplinary Analysis of French Newsreels (1945-1969)
Date: 10/2017 - 09/2020
Funding: ANR
Call: Generic
Partners: INA (France), EURECOM (France), Voxolab (France), CHS (France)
Author(s): Simon Petitrenaud, Antoine Laurent, Sylvain Meignier
URL: https://lium.univ-lemans.fr/en/antract/

The general objective of the ANTRACT project is the analysis of the images and sounds produced weekly in the framework of an independent company created in 1945, les Actualités françaises (French News), over twenty five years. This major cinematographic vector, already partially worked, has never been the subject of a systematic analysis. ► Read more

MAGMAT

Project: MAGMAT
Date: 10/2016 - 10/2019
Funding: DGA/DGF
Call: Rapid
Partners: Airbus D&S (France), Voxygen (France)
URL: https://lium.univ-lemans.fr/en/magmat/

Le projet MAGMAT vise à définir et mettre en œuvre une méthodologie agile et incrémentale de développement en temps contraint d’un système de traduction le la parole vers la parole. Sur le plan du développement de langues, deux objectifs principaux sont à considérer. Le premier objectif est de mutualiser drastiquement les développements de la synthèse, de la transcription et de la traduction avec une mise commun les ressources linguistiques. Le second objectif est de définir une méthodologie rendant le processus de développement de langue adapté au contexte visé. ► Read more

PASTEL

Project: PASTEL
Date: 10/2016 - 04/2020
Funding: ANR
Call: Interactions, Robotique, Contenus / Automatique, signal 2016
Partners: Orange Lab (France), cren (France), LS2N (France)
Author(s): Vincent Bettenfeld, Nathalie Camelin, Christophe Choquet, Christophe Després, Yannick Estève, Madeth May, Salima Mdhaffar, Lahcen Oubahssi, Claudine Piau-Toffolon
URL: https://projets-lium.univ-lemans.fr/pastel

PASTEL is a research project that aims to explore the potential of real time and automatic transcriptions for the instrumentation of mixed educational situations where the modalities of the interactions can be face-to-face or online, synchronous or asynchronous. The speech recognition technology approaches a maturity level that allows new opportunities of instrumentation in pedagogical practices and their new uses. ► Read more

TGRIS

Project: Teacher-Guided Realistic Interview Simulator
Date: 09/2016 - 12/2018
Funding: RFI AltanStic 2020
Call: starter project
Partners: Lab-STICC (France), cren (France)
Author(s): Iza Marfisi
URL: http://webtv.univ-nantes.fr/fiche/8770/atlanstic2020-presentation-du-projet-tgris-teacher-guided-realistic-interview-simulator

The objective of this project is to design and develop a realistic Interview simulation, that can be piloted in real time by the teacher. This starter project will allow us to test the feasibility of the concept. If the interview simulation system shows potential during training sessions of Pedagogical Advisors, we plan to work on an authoring tool, so that teachers can create their own simulations, adapted to their needs. The tool can be used to train students in job interviews, sales techniques, nursing interviews in psychiatry or even methods of dealing with difficult children … ► Read more

TurtleTable

Project: Manipulating Tangible Objects on an Interactive Table to Learn the Basics of Computer Programming
Date: 02/2016 - 02/2019
Funding: Autres
Call:
Author(s): Sébastien George, Marc Leconte, Iza Marfisi
URL: https://lium.univ-lemans.fr/en/turtletable/

As of September 2016, computer programming is part of the official program in French middle schools. Many teachers, who do not have any training in computer science, are therefore in need of tools to help them. It is in this context that we designed TurtleTable, a Learning Games that has two main originalities. First of all, unlike most of the existing applications, this game is not based on activities where one has to write a computer program. Instead, the players have to execute a given program, step by step, just like a computer. ► Read more

ReVeRIES

Project: Interactive, Fun and Educational Plant Recognition on Smartphones
Date: 01/2016 - 01/2020
Funding: ANR
Call: Generic
Partners: liris (France), EVS (France), LISTIC (France), IRHS (France)
Author(s): Sébastien George, Pierre-Yves Gicquel, Ludovic Hamon, Pierre Laforcade, Iza Marfisi
URL: http://reveries-project.fr

The urbanization of society has gradually separated men from the plant world. Indeed, most people no longer live in a natural environment and have forgotten the names of plants and trees and the potential uses that can be made of them. Still, generations of botanists have accumulated knowledge about plants and many people are interested in nature and aware that natural resources are a treasure we must preserve. However, it is undeniable that, for a majority of people, botany remains difficult to understand. ► Read more

M2CR

Project: Multilingual Multimodal Continuous Representation for Human Language Understanding
Date: 06/2015 - 06/2019
Funding: Autres
Call: Chistera
Partners: MILA (Canada), CVC (Espagne)
Author(s): Loïc Barrault, Fethi Bougares, Nathalie Camelin, Yannick Estève, Mercedes García Martínez, Sahar Ghannay, Adrien Bardet
URL: https://projets-lium.univ-lemans.fr/m2cr

Communication is one of the necessary condition to develop intelligence in living beings. Humans use several modalities to exchange information: speech, written text, both in many languages, gestures, images, and many more. There is evidence that human learning is more effective when several modalities are used. There is a large body of research to make computers process these modalities, and ultimately, understand human language. These modalities have been, however, generally addressed independently or at most in pairs. However, merging information from multiple modalities is best done at the highest levels of abstraction, which deep learning models are trained to capture. ► Read more

HUBBLE

Project: Human obervatory based-on e-learning traces
Date: 01/2015 - 12/2018
Funding: ANR
Call: Generic
Partners: LIG (France), LIP6 (France), Lina (France), Liris (France), OpenClassRooms (France), ifé (France), STEF (France), Lab-STICC (France)
Author(s): Inès Dabbebi, Sébastien George, Sébastien Iksal, Madeth May
URL: http://hubblelearn.imag.fr

The objective of the Hubble project is to create a national observatory for the building and sharing of massive data analysis processes, from traces left in e-learning environments. Hubble will enable to analyze and explain phenomena of teaching and learning with these environments. ► Read more

JEN.lab

Project: Digital Epistemic Game Lab
Date: 01/2014 - 12/2018
Funding: ANR
Call: Generic
Partners: ifé (France), icar (France), Liris (France), Symetrix (France)
Author(s): Sébastien George, Sébastien Iksal, Guillaume Loup, Iza Marfisi, Lahcen Oubahssi, Claudine Piau-Toffolon
URL: http://jenlab.fr

In a context marked by the necessity of developing the attractiveness of training courses, receiving new types of learners and designing learning systems that help to develop skills rather than strictly disciplinary knowledge, digital epistemic games come up as an alternative pedagogy to traditional approaches. Epistemic games are playful and authentic learning situations that lead the learner to solve complex and non-determinist issues. These games are based on simulation, augmented reality and tangible interfaces in order to design authentic learning situations in terms of interactions enabled. They aim at developing the learner’s capacity to mobilize a number of various resources (knowledge and skill sets) in a given context and his/her ability to reflect on this approach as well as on the learner’s capacity to reorganize of these resources. Thus, from a pedagogical point of view, epistemic games rely on a skills-based approach. ► Read more

Distributed projects

Past projects

Escape it!

Project: Escape it!
Date: 01/2017 - 12/2018
Funding: UBL
Call: Programme d’Attractivité Post-Doctorale
Author(s): Youness Laghouaouta, Pierre Laforcade, Esteban Loiseau
URL: https://projets-lium.univ-lemans.fr/escapeit/

Ce projet aborde la complexité de la conception de jeux sérieux pédagogiques lorsqu’ils sont adaptés à un public et à un domaine d’apprentissage spécifiques, et lorsque le besoin d’adaptation (dynamique) des jeux au profil de l’apprenant est nécessaire. ► Read more

Blackcompass

Project: Blackcompass
Date: 04/2016 - 04/2018
Funding: Région Pays de la Loire
Call: Fonds Pays de la Loire Territoires d'Innovation
Partners: Dictanova (France), Ville de Nantes (France)
Author(s): Sylvain Meignier, Antoine Laurent
URL: https://lium.univ-lemans.fr/en/blackcompass/

The project aims to develop a software solution to valorize phone exchange content between consumers and brands by analyzing this content. ► Read more

EmoTED

Project: Designing a VR environment supporting the learning of emotions mimicry for children with ASD
Date: 09/2015 - 09/2016
Funding: Collectivités Lavaloises
Call:
Author(s): Pierre Laforcade
URL: https://lium.univ-lemans.fr/en/emoted/

The EmoTED project aims to explore Virtual Reality technological solutions and techniques in order to help the mimicry of emotions for children with ASD. It involved two academic partners, ENSAM and LIUM, and one association about ASD, Cocci’Bleue. The project was supported by a programme funding organisation from local authorities for a period of 18 months. The project followed a global action-research methodology towards a main objective: to design and develop a facial-recognition prototype for helping children with ASD to learn about the mimicry of emotions. ► Read more

EUMSSI

Project: Event Understanding through Multimodal Social
Date: 11/2013 - 10/2016
Funding: EU FP7
Call: ICT-2013.4.1 Content analytics and language technologies
Partners: UPF (Spain), L3S (Germany), VSN (Spain), GFaI (Germany), IDIAP (Switzerland)
Author(s): Yannick Estève, Vincent Jousse, Sylvain Meignier, Paul Deléglise
URL: https://www.eumssi.eu/

L’objectif principal de EUMSSI est de développer des technologies d’identification et d’agrégation d’informations non structurées provenant de sources de nature très différente (vidéo, image, audio, texte) et de différentes langues (anglais, allemand, espagnol et français). Je suis responsable de l’analyse en locuteur et nous développons conjointement avec l’IDAP un système d’identification multimodale des personnes. ► Read more

ARVAD

Project: ARVAD
Date: 01/2013 - 01/2016
Funding: Région Pays de la Loire
Call: appel à projet "REALITE VIRTUELLE ET SITUATION DE HANDICAP"
Author(s): Sébastien Iksal, Lahcen Oubahssi, Claudine Piau-Toffolon
URL: http://perso.univ-lemans.fr/~loubah/ARVAD/

Les ULIS (unités localisées pour l’inclusion scolaire) accueillent des élèves présentant des troubles cognitifs ou mentaux. L’objectif principal de la scolarisation dans la classe ULIS est le développement d’une autonomie adulte et d’une insertion socioprofessionnelle durable dans la société. ► Read more

GraphiT

Project: Specification of GRAPHIcal Visual Instructional Design Languages centered on LMS languages and directed towards Teachers-designers needs and practices
Date: 02/2012 - 09/2015
Funding: ANR
Call: Young resercher
Author(s): Nour El Mawas, Sébastien Iksal, Pierre Laforcade, Lahcen Oubahssi, Claudine Piau-Toffolon
URL: https://projets-lium.univ-lemans.fr/graphit

Nowadays, LMSs are widely spread in academic institutions and not restricted to distant courses but are also useful during or in complement to face-to-face learning sessions. Design skills can be acquired through specific teacher education programs, often focusing on the features and technical aspects of the platform. Few courses deal with how to design pedagogically sound learning situations. Teachers develop ad hoc and individual learning design techniques by diverting and experiencing combination of LMSs’ features and functionalities. In such context, it is relevant to help teachers in focusing on pedagogical aspects and their instructional design setting-up for the specific LMS they have at their disposal. ► Read more