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Ludovic Hamon

/ Researcher


IEIAH ( Laval )

(+33) 02 44 02 21 31

ludovic.hamon[at]univ-lemans.fr

https://lium.univ-lemans.fr/en/team/ludovic-hamon/

https://cv.archives-ouvertes.fr/ludovic-hamon


Research Activities:

Project(s): ReVeRIES

 

Biography

Since 2014, Ludovic HAMON is associate professor at “IUT de Laval”, Le Mans Université, France. In July 2011, he received his PhD in automation and applied computer science at Université d’Angers, by working at LISA Laboratory (EA 4094).  This laboratory merged with the LASQUO laboratory (EA 3858) to create the LARIS laboratory (EA 7315) in January 2014. From September 2012 to August 2014, he worked in the EXPRESSION team at the IRISA institute (UMR 6074). He conducts his research at the LIUM laboratory (computer science laboratory of Le Mans Université). His main fields of interest are: the manual or automatic analysis of data coming from new interaction paradigms in VEHL (Virtual Environment for Human Learning); modelling and analysis of human motions in learning situations; and contributions of virtual and augmented environments in the same context.

Interests

  • Learning of manual gestures and motions in real or virtual environments
  • Virtual, augmented and mixed environments for human learning
  • Game mechanics

Teaching

  • Relational databases (DUT INFO1 & INFO2)
  • C++ and C# languages (DUT INFO2)

Responsibilities

  • In charge of students internships DUT INFO2 (IUT)
  • Monitor Calls for Research Projects

Supervise

Click here for detailed CV

 

HAL Publications Hal https://cv.archives-ouvertes.fr/ludovic-hamon

LIUM Publications - 9

[1]Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaud, Sébastien George. Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning. Games and Learning Alliance conference (GALA), Nov 2019, Athènes, Greece. <hal-02310074>
[2]Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George. Modeling and Evaluating of Human 3d+t Activities in Virtual Environment. The 14th European Conference on Technology Enhanced Learning, Sep 2019, Delft, Netherlands. pp.696-700, ⟨10.1007/978-3-030-29736-7_69⟩. <hal-02298496>
[3]Thibaut Le Naour, Ludovic Hamon, Jean-Pierre Bresciani. Superimposing 3D Virtual Self + Expert Modeling for Motor Learning: Application to the Throw in American Football. Frontiers in information and communication technologies, Frontiers Media S.A., 2019, 6, ⟨10.3389/fict.2019.00016⟩. <hal-02310079>
[4]Quentin Couland, Ludovic Hamon, Sébastien George. Clustering And Analysis Of User Motions To Enhance Human Learning: A First Study Case With The Flip Bottle Challenge. In 15th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2018, Oct 2018, Budapest, Hungary. pp.145-152. <hal-02002381>
[5]Quentin Couland, Ludovic Hamon, Sébastien George. Enhancing Human Learning of Motions: An Approach Through Clustering. EC-TEL 2018, Sep 2018, Leeds, United Kingdom. pp.591-595, ⟨10.1007/978-3-319-98572-5_52⟩. <hal-02001863>
[6]Quentin Couland, Ludovic Hamon, Sébastien George. Apprentissage des Mouvements Humain en Situation Informatisée: Avantages, Limites et Perspectives Apportées par l'Approche Automatique. 8ème édition de la conférence des Environnements Informatiques pour l’Apprentissage Humain (EIAH’2017), Jun 2017, Strasbourg, France. pp.137-148. <hal-01713082>
[7]S. Gibet, François Lefebvre-Albaret, Ludovic Hamon, R. Brun, A. Turki. Interactive Edition in French Sign Language Dedicated to Virtual Signers: Requirements and Challenges. Third International Symposium on Sign Language Translation and Avatar Technology (SLTAT), 2013, Chicago, IL (USA), Unknown Region. <hal-01433441>
[8]Ludovic Hamon, Emmanuelle Richard, Paul Richard, Jean-Louis Ferrier. A simple framework to develop pedagogical augmented reality programs: an application based on plants teaching. International Journal of Virtual Reality, IPI Press, 2011, 10 (2). <hal-01433495>
[9]Ludovic Hamon, P. Lucidarme, Emmanuelle Richard, Paul Richard. Virtual reality and programming by demonstration: teaching a robot to grasp a dynamic object by the generalization of human demonstrations. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2011, 20 (3). <hal-01433498>