IEIAH ( Laval )
My thesis work focuses on the generation of learning activities adapted to learner-players. This work is based on a Software Engineering (SE) approach using the principles and tools of Model Driven Engineering (MDE).
Graduating from an AIGLE Master’s degree (mainly GL oriented) in 2021 and from half a Master’s degree (only the first year, but it considered a degree in France) in Computer Science teaching in 2020 at the University of Montpellier, this thesis allows me to bring together two of my main interests.
|||Bérénice Lemoine. Conception et génération d'activités d'apprentissage ludiques adaptables. 9ième Rencontres Jeunes Chercheurs EIAH 2022, May 2022, Lille, France. <hal-03711644>|
|||Pierre Laforcade, Emeric Mottier, Sébastien Jolivet, Bérénice Lemoine. Expressing adaptations to take into account in generator-based exercisers: an exploratory study about multiplication facts. 14th International Conference on Computer Supported Education, Apr 2022, Online Streaming, France. ⟨10.5220/0011033100003182⟩. <hal-03711643>|