Biography

I joined Le Mans University as Associate Professor in 2013 and was promoted to Full Professor in 2024.

I’m particularly interested in creating authoring tools for TEL (Technology Enhanced Learning). These no-code editors allow teachers to create customized digital tools and facilitate their use in class.

 

Current interest

  • Learning Games (Serious Games for education)
  • Situated Learning with mobile devices
  • Human Computer Interactions for learning
  • Extended Reality (XR)

 

Teaching

 

Responsibilities

  • 2021 – now   Elected member of the international Serious Game Society board
  • 2021 – now  Elected member of IKIGAI’s board, association that promotes Educational Games
  • 2021 – now  Elected to the LIUM’s laboratory council
  • 2022 – 2024 Elected vice director of research of the Claude Chappe Computer Science Institut
  • 2018 – now  Responsible for the communication of the TEL team

 

PhD supervisions

  • 2024  – now  Benjamin GEORGES, Mixte Reality for profesional training
  • 2024  – now  Oussama SEDDINI, Generatige Artificial Intelligence for helping teachers design Mixte Reality activities
  • 2024  – now  Thierry FOREST, Facilitating the appropriation of Serious Games with open-sources software forges
  • 2021 – 2024  Sebastian SIMON, Augmented Reality interactions for collaborative learning and supervising
  • 2019 – 2024  Sofiane TOUEL, Mixed Reality interactions for teaching fractions
  • 2017 – 2021  Wilfried MORIE, Indexing tools and methods for finding educational games
  • 2014 – 2018  Aous KAROUI, JEM Inventor: an authoring tool for mobile learning games

 

Photo credits : Kevin ROUSCHAUSSE, ville de Laval

HAL Publications Hal https://cv.archives-ouvertes.fr/imarfisi

LIUM Publications - 56

[1]Ying-Dong Liu, Bertrand Marne, Iza Marfisi-Schottman, Tiphaine Galpin, Aurore Caruso. EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform. Games and Learning Alliance Conférence, 14475, Springer Nature Switzerland, pp.13-22, 2024, Lecture Notes in Computer Science, ⟨10.1007/978-3-031-49065-1_2⟩. <hal-04722786>
[2]Iza Marfisi-Schottman, Sébastien George. SituLearn. 2024, ⟨swh:1:dir:35fc202107feeb2ab391bf9b4c4bfa0c9a1c3073;origin=https://hal.archives-ouvertes.fr/hal-04592156;visit=swh:1:snp:402ff8ff764a80b1d3bef647e8a4cac42b0bd9cf;anchor=swh:1:rel:905b2ccd562ce472545b8492d73a1eb462edce1b;path=/⟩. <hal-04592156>
[3]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. Towards a Framework to Link Them All: A Provocation in the Ongoing Debate on Collaborative Learning. 17th International Conference on Computer-Supported Collaborative Learning (CSCL) 2024, Jun 2024, Buffalo, United States. pp.123-130, ⟨10.22318/cscl2024.752635⟩. <hal-04635573>
[4]Sebastian Simon, Raquel Coelho, Iza Marfisi-Schottman, Roy Pea. Generative AI Tools in an Undergraduate Computer Science Program. 18th International Conference of the Learning Sciences (ICLS) 2024, Jun 2024, Buffalo, United States. pp.2133-2134, ⟨10.22318/icls2024.271910⟩. <hal-04635592>
[5]Cendrine Mercier, Iza Marfisi-Schottman, Mohamed Ez-Zaouia. Optimisation de l'apprentissage des élèves grâce à la réalité augmentée en classe. 11e Colloque international en éducation, May 2024, Montréal (Québec), Canada. <hal-04572053>
[6]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. Peephole Technology for Mobile Collaborative Learning: An In-Classroom Exploratory Study. Proceedings of the 16th International Conference on Computer Supported Education (CSEDU 2024), INSTICC, May 2024, Angers (FR), France. pp.103-114, ⟨10.5220/0012621700003693⟩. <hal-04479267>
[7]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. SPART – Une technologie mobile de positionnement sur surface pour favoriser l’apprentissage collaboratif. IHM'24 - 35e Conférence Internationale Francophone sur l'Interaction Humain-Machine, AFIHM; Sorbonne Université, Mar 2024, Paris, France. <hal-04497156>
[8]Maho Wielfrid Morie, Iza Marfisi-Schottman, Lancine Bamba. JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers. International Journal of Serious Games, 2024, 11 (1), pp.45-62. ⟨10.17083/ijsg.v11i1.704⟩. <hal-04530648>
[9]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. SPART - An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education. Mobile Learning 2024, IADIS, Mar 2024, Porto, Portugal. <hal-04434239>
[10]Cendrine Mercier, Iza Marfisi-Schottman, Mohamed Ez-Zaouia. La réalité augmentée au service de la médiation-remédiation cognitive. Spirale - Revue de Recherches en Éducation , 2024, 73 (1), pp.203-213. <hal-04449820>
[11]Ying-Dong Liu, Bertrand Marne, Iza Marfisi-Schottman, Tiphaine Galpin, Aurore Caruso. EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform. Games and Learning Alliance Conférence, Nov 2023, Dublin, Ireland. pp.13-22, ⟨10.1007/978-3-031-49065-1_2⟩. <hal-04315925>
[12]Iza Marfisi-Schottman. Designing Serious Games, Mobile Learning and Extended Reality Applications for and with teachers. Computer Science [cs]. Le mans Université, 2023. & <tel-04302536>
[13]Manuel Gentile, Giuseppe Città, Iza Marfisi-Schottman, Frank Dignum, Mario Allegra. Editorial: Artificial intelligence for education. Frontiers in Education , 2023, Digital Learning Innovations, 8, ⟨10.3389/feduc.2023.1276546⟩. <hal-04353369>
[14]Cendrine Mercier, Iza Marfisi-Schottman, Mohamed Ez-Zaouia, Delphine Deshayes. La réalité augmentée en classe au service des apprentissages des élèves. Médiations et médiatisations - Revue internationale sur le numérique en éducation et communication, 2023, 15, pp.78-98. ⟨10.52358/mm.vi15.343⟩. <hal-04118685>
[15]Sofiane Touel, Iza Marfisi-Schottman, Sébastien George, Lucas Hattab, Nicolas Pelay. Le Chaudron Magique : un jeu en Réalité Mixte pour l'apprentissage des fractions en autonomie. Environnement Informatique pour l'Apprentissage Humain (EIAH), Jun 2023, Brest, France. pp.121-132. <hal-04133364>
[16]Mohamed Ez-Zaouia, Iza Marfisi-Schottman, Cendrine Mercier. MIXAP : Un outil auteur d'activités éducatives en réalité augmentée. Environnements informatiques pour l'apprentissage humain (EIAH), Jun 2023, Brest, France. pp.100-111. <hal-04133661>
[17]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. Towards Linking Tool Functionalities to Processes of Collaborative Learning. 16th International Conference on Computer-Supported Collaborative Learning (CSCL), International Society of the Learning Sciences (ISLS), Jun 2023, Montréal, Canada. pp.205-208. <hal-04176094>
[18]Mohamed Ez-Zaouia, Iza Marfisi-Schottman, Cendrine Mercier. Authoring Tools: The Road To Democratizing Augmented Reality For Education. Proceedings of the 15th International Conference on Computer Supported Education, Apr 2023, Prague (CZ), Czech Republic. pp.115-127. <hal-04052449>
[19]Allegra Mario, Gentille Manuel, Iza Marfisi-Schottman, Citta Giusseppe, Digmun Franck. Special issue on Artificial Intelligence for Education, Frontiers in Education. 2023, Digital Learning Innovations. <hal-04098261>
[20]Mohamed Ez-Zaouia, Iza Marfisi-Schottman, Maysa Oueslati, Cendrine Mercier, Aous Karoui, et al.. A Design Space of Educational Authoring Tools for Augmented Reality. Games and Learning Alliance conference (GALA), Nov 2022, Tampere, Finland. pp.258-268, ⟨10.1007/978-3-031-22124-8_25⟩. <hal-03885430>
[21]Iza Marfisi-Schottman, Tomas Longeon, Cindy Furnon, Bertrand Marne. 10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training. Games and Learning Alliance Conference, Nov 2022, Tampere, Finland. pp.63 - 73, ⟨10.1007/978-3-031-22124-8_7⟩. <hal-03885394>
[22]Iza Marfisi-Schottman, Isabelle Vinatier. TGRIS, dispositif de formation professionnelle, outillé d'un simulateur d'entretien en Réalité Virtuelle, paramétré et piloté par les pairs. STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), 2022, 29 (1), ⟨10.23709/sticef.29.1.1⟩. <hal-03842543>
[23]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. Towards A Comprehensive Framework for Situated Collaborative Learning Tools. Doctoral Consortium of the17th European Conference on Technology Enhanced Learning (EC-TEL), Sep 2022, Toulouse, France. <hal-03782838>
[24]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George. A Conceptual Framework for Creating Mobile Collaboration Tools. 17th European Conference on Technology Enhanced Learning (ECTEL), Sep 2022, Toulouse, France. pp.601-607, ⟨10.1007/978-3-031-16290-9_56⟩. <hal-03782795>
[25]Iza Marfisi-Schottman, Aurélie Laine, Pierre Laforcade, Sébastien George, Sebastian Simon, et al.. Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips. 17th European Conference on Technology Enhanced Learning (EC-TEL), Sep 2022, Toulouse, France. pp.550-557, ⟨10.1007/978-3-031-16290-9_49⟩. <hal-03782522>
[26]Cindy Furnon, Thomas Longeon, Iza Marfisi-Schottman. Le jeu, un développeur de compétences à prendre au sérieux. CIGE Game Evolution Ludopédagogie - EPort - Management, May 2022, en ligne, France. <hal-03664494>
[27]Aous Karoui, Iza Marfisi-Schottman, Sébastien George. JEM Inventor: a Mobile Learning Game Authoring Tool Based on a Nested Design Approach. Interactive Learning Environments, 2022, 30 (10), pp.1851-1878. ⟨10.1080/10494820.2020.1753214⟩. <hal-02536767>
[28]Iza Marfisi-Schottman, Sofiane Touel, Sébastien George. Designing a Mixed Reality Extension for an Educational Board Game on Fractions. International journal of virtual reality, 2021, 21 (1), ⟨10.20870/IJVR.2021.21.1.4784⟩. <hal-03286159>
[29]Iza Marfisi-Schottman, Ludovic Hamon, Roland Klemke, Pierre Laforcade, Francesco Bellotti. Special Issue on GaLA Conf 2020. International Journal of Serious Games, 8 (3), pp.43-44, 2021, ⟨10.17083/ijsg.v8i3.467⟩. <hal-03349062>
[30]Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke. Proceedings of the 9th edition of the International Conference on Games and Learning Alliance. Springer International Publishing, 12517, 2020, Lecture Notes in Computer Science, 978-3-030-63464-3. ⟨10.1007/978-3-030-63464-3⟩. <hal-03143867>
[31]Maho Wiefrid Morie, Iza Marfisi-Schottman, Bi Tra Goore. User-Centred Design Method for Digital Catalogue Interfaces. International Conference on Games and Learning Alliance, Dec 2020, Laval (virtual ), France. pp.34-44, ⟨10.1007/978-3-030-63464-3_4⟩. <hal-03143856>
[32]Sofiane Touel, Iza Marfisi-Schottman, Sébastien George. Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School. International Conference on Games and Learning Alliance, Dec 2020, Laval (virtual), France. pp.112-121, ⟨10.1007/978-3-030-63464-3_11⟩. <hal-03143836>
[33]Maho Wielfrid Morie, Iza Marfisi-Schottman, Bi Tra Goore. LGMD: Optimal Lightweight Metadata Model for Indexing Learning Games. International Conference on Smart Applications and Data Analysis for Smart Cyber-Physical Systems (SADASC), Mar 2020, Marrakech, Morocco. <hal-02484579>
[34]Maho Wielfrid Morie, Iza Marfisi-Schottman, Bi Tra Goore. Information Extraction Model to Improve Learning Game Metadata Indexing. Revue des Sciences et Technologies de l'Information - Série ISI : Ingénierie des Systèmes d'Information, 2020, 25 (1), pp.11-19. ⟨10.18280/isi.250102⟩. <hal-02538562>
[35]Iza Marfisi-Schottman, Sébastien George, Marc Leconte. TurtleTablet : un jeu collaboratif et tangible sur tablette pour l'initiation à la programmation. Didapro – DidaSTIC, Feb 2020, Lille, France. pp.92-101. <hal-02466479>
[36]Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George. Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. Games and Learning Alliance Conference, GALA, Nov 2019, Athens, Greece. pp.201-210, ⟨10.1007/978-3-030-34350-7_20⟩. & <hal-02314683>
[37]Iza Marfisi-Schottman, Isabelle Vinatier, Elisabetta Bevacqua. TGRIS : Outil de simulation pour la gestion des émotions dans la formation à l'entretien des conseillers pédagogiques. Environnements Informatiques pour l'Apprentissage Humain (EIAH19), Jun 2019, Paris, France. pp.307-318. <hal-02150986>
[38]Iza Marfisi-Schottman. Games in Higher Education. Springer. Encyclopedia of Education and Information Technologies, pp.1-9, 2019, 978-3-030-10575-4. <hal-02314679>
[39]Iza Marfisi-Schottman, Sébastien George, Marc Leconte. TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions. Games and Learning Alliance Conference, GALA, Dec 2018, Palermo, Italy. pp.291-300. <hal-01949520>
[40]Iza Marfisi-Schottman, Isabelle Vinatier, Elisabetta Bevacqua, Mamadou Kébé. Enabling Teachers to Create Authentic Interview Simulations. World Conference on Educational Media and Technology, EdMedia, Jun 2018, Amsterdam, Netherlands. pp.1506-1511. <hal-01950021>
[41]Isabelle Vinatier, Iza Marfisi-Schottman. L'irruption des émotions entre conseillers pédagogiques et enseignants débutants : quelle conception de formation pour les mettre à distance ?. Isabelle Vinatier, Laurant Filiettaz et Marty Laforest. L’analyse des interactions dans le travail, Raison et Passions, 2018. <hal-01984706>
[42]Guillaume Loup, Sébastien George, Iza Marfisi-Schottman, Audrey Serna. A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. International Journal of Virtual Reality, 2018, 18 (02), pp.19-29. <hal-01900503>
[43]Aous Karoui, Iza Marfisi-Schottman, Sébastien George. A Nested Design Approach for Mobile Learning Games. World Conference on Mobile and Contextual Learning, Oct 2017, Larnaca, Cyprus. pp.1-4. & <hal-01925212>
[44]Sébastien George, Iza Marfisi-Schottman, Marc Leconte. TurtleTable : apprendre les bases de la programmation avec des interfaces tangibles. Conférence IHM 2017, Journée EduIHM, Aug 2017, Poitiers, France. & <hal-01938542>
[45]Isabelle Vinatier, Iza Marfisi-Schottman. Conception d'un outil de simulation d'entretien réaliste piloté en temps réel par un conseiller pédagogique. Rencontres internationales du réseau de recherche en éducation et en formation, REF, Jul 2017, Paris, France. <hal-01950075>
[46]Aous Karoui, Iza Marfisi-Schottman, Sébastien George. Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. European Games and Learning Alliance conference, GALA, Dec 2016, Utrech, Netherlands. pp.281-291, ⟨10.1007/978-3-319-50182-6_25⟩. & <hal-01938470>
[47]P Gicquel, Sébastien George, Iza Marfisi-Schottman. Technologies sémantiques pour l’apprentissage de la botanique en mobilité. SemWebPro 2016, Nov 2016, Paris, France. <hal-01547083>
[48]Iza Marfisi-Schottman, Pierre-Yves Gicquel, Sébastien George. Meta Serious Game: Supporting Creativity Sessions for Mobile Serious Games. European Conference on Game Based Learning ECGBL, Oct 2016, Paisley, United Kingdom. pp.407-415. <hal-01383204>
[49]Eric Sanchez, Claudine Piau-Toffolon, Lahcen Oubahssi, Audrey Serna, Iza Marfisi-Schottman, et al.. Toward a Play Management System for Play-Based Learning. European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.484 - 489, ⟨10.1007/978-3-319-45153-4_47⟩. <hal-01383214>
[50]Iza Marfisi-Schottman, Pierre-Yves Gicquel, Aous Karoui, Sébastien George. From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games. European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.428 - 433, ⟨10.1007/978-3-319-45153-4_38⟩. <hal-01383208>
[51]Aous Karoui, Iza Marfisi-Schottman, Sébastien George. Towards an Efficient Mobile Learning Games Design Model. European Conference on Game Based Learning EGCBL, Oct 2015, Steinkjer, Norway. pp.276-285. <hal-01383195>
[52]Iza Marfisi-Schottman, Sébastien George. Modèles de jeux sérieux collaboratifs et mobiles. Conférence Environnements Informatiques pour l’Apprentissage Humain, EIAH, Jun 2015, Agadir, Maroc. pp.306-311. <hal-01167551>
[53]Aous Karoui, Iza Marfisi-Schottman, Sébastien George. Eléments pour la conception de Jeux Educatifs sur Mobile. 7ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain (EIAH 2015), Jun 2015, Agadir, Maroc. pp.312-323. <hal-01405960>
[54]Iza Marfisi-Schottman, Claudine Piau-Toffolon. Extraire et réutiliser des patrons de conception à partir de Learning Games existants. Atelier méthodologies de conception collaboratives des EIAH, 7ème Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Jun 2015, Agadir, Maroc. <hal-01167538>
[55]Iza Marfisi-Schottman, Sébastien George, Franck Tarpin-Bernard. Evaluating Learning Games during their Conception. European Conference on Game Based Learning, ECGBL, Oct 2014, Berlin, Germany. <hal-01079601>
[56]Iza Marfisi-Schottman, Sébastien George. Supporting Teachers to Design and Use Mobile Collaborative Learning Games. International Conference on Mobile Learning, Feb 2014, Madrid, Spain. pp.3-10. <hal-00957625>