Dr. Pierre-Yves Gicquel is a temporary research at the LIUM. His scientific interest are oriented on the use of mobile devices for exploring outdoor, situated learning. He is currently working on the ANR project ReVERIES, which aims to define playfull and pedagigcal mecanism for supporting botanical learning.
|||Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaud, Sébastien George. Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning. Games and Learning Alliance conference (GALA), Nov 2019, Athènes, Greece. <hal-02310074>|
|||Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George. Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. Games and Learning Alliance Conference, GALA, Nov 2019, athens, Greece. pp.201-210. & <hal-02314683>|
|||Thierry Joliveau, Leroy Olivier, Pierre-Yves Gicquel. Why and how to gamify trees inventories.The Albiziapp Experimentation. ISPM Conference 2019 : Let the people map, Jun 2019, Espoo, Finland. <hal-02475381>|
|||Pierre-Yves Gicquel, Sébastien George, Pierre Laforcade, Iza Marfisi-Schottman-. Design of a Component-Based Mobile Learning Game Authoring Tool. Games and Learning Alliance conference, Dec 2017, Lisbonne, Portugal. pp.208-217. <hal-01635581>|
|||Iza Marfisi-Schottman, Pierre-Yves Gicquel, Sébastien George. Meta Serious Game: Supporting Creativity Sessions for Mobile Serious Games. European Conference on Game Based Learning ECGBL, Oct 2016, Paisley, United Kingdom. pp.407-415. <hal-01383204>|
|||Iza Marfisi-Schottman, Pierre-Yves Gicquel, Aous Karoui, Sébastien George. From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games. European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.428 - 433, ⟨10.1007/978-3-319-45153-4_38⟩. <hal-01383208>|