HAL Publications https://hal.archives-ouvertes.fr/search/index/?qa[authIdHal_s][]=pierre-yves-gicquel
LIUM Publications - 6
[1] | Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George. Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. Games and Learning Alliance Conference, GALA, Nov 2019, Athens, Greece. pp.201-210, ⟨10.1007/978-3-030-34350-7_20⟩. & <hal-02314683> |
[2] | Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaud, Sébastien George. Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning. Games and Learning Alliance conference (GALA), Nov 2019, Athènes, Greece. pp.287-297, ⟨10.1007/978-3-030-34350-7_28⟩. <hal-02310074> |
[3] | Thierry Joliveau, Olivier Leroy, Pierre-Yves Gicquel. Why and how to gamify trees inventories.The Albiziapp Experimentation. ISPM Conference 2019 : Let the people map, Jun 2019, Espoo, Finland. <hal-02475381> |
[4] | Pierre-Yves Gicquel, Sébastien George, Pierre Laforcade, Iza Marfisi-Schottman-. Design of a Component-Based Mobile Learning Game Authoring Tool. Games and Learning Alliance conference, Dec 2017, Lisbonne, Portugal. pp.208-217. <hal-01635581> |
[5] | Iza Marfisi-Schottman, Pierre-Yves Gicquel, Sébastien George. Meta Serious Game: Supporting Creativity Sessions for Mobile Serious Games. European Conference on Game Based Learning ECGBL, Oct 2016, Paisley, United Kingdom. pp.407-415. <hal-01383204> |
[6] | Iza Marfisi-Schottman, Pierre-Yves Gicquel, Aous Karoui, Sébastien George. From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games. European Conference on Technology Enhanced Learning,, Sep 2016, Lyon, France. pp.428 - 433, ⟨10.1007/978-3-319-45153-4_38⟩. <hal-01383208> |